Mercurial > hg > Game > Cerium
view Renderer/Engine/viewerSDL.cc @ 1087:20f09564c586 draft
fix (not yet tested)
author | root@localhost.localdomain |
---|---|
date | Fri, 17 Dec 2010 18:34:29 +0900 |
parents | 78552463c06a |
children |
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#include "viewerSDL.h" #include "Func.h" #include "TaskManager.h" #include "viewer_types.h" #include "fb.h" #define UGA 1 extern void post2runLoop(void *); #define default_sdl_flag SDL_INIT_TIMER | SDL_INIT_JOYSTICK ViewerSDL::ViewerSDL() {} ViewerSDL::~ViewerSDL() {} #define DEVICE_NAME "/dev/fb0" #define DIV_BYTE 8 Uint32 * ViewerSDL::video_init(TaskManager *manager, int bpp, int width, int height) { #if defined(__linux__) int fd_framebuffer ; struct fb_var_screeninfo vinfo; struct fb_fix_screeninfo finfo; // 読み書き用にファイルを開く fd_framebuffer = open( DEVICE_NAME , O_RDWR); if ( !fd_framebuffer ) { send_current_error_msg("Framebuffer device open error !"); exit(1); } send_current_information("The framebuffer device was opened !"); // 固定スクリーン情報取得 if ( ioctl( fd_framebuffer , FBIOGET_FSCREENINFO , &finfo ) ) { send_current_error_msg("Fixed information not gotton !"); exit(2); } // 変動スクリーン情報取得 if ( ioctl( fd_framebuffer , FBIOGET_VSCREENINFO , &vinfo ) ) { send_current_error_msg("Variable information not gotton !"); exit(3); } close(fd_framebuffer); width = vinfo.xres; height = vinfo.yres; bpp = vinfo.bits_per_pixel; #endif Uint32 sdl_flag = default_sdl_flag | SDL_INIT_VIDEO; Uint32 *p; if (SDL_Init(sdl_flag) < 0) { fprintf(stderr,"Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } screen = SDL_SetVideoMode(width, height, bpp, SDL_HWSURFACE); if (screen == NULL) { fprintf(stderr, "Couldn't set SDL mode: %s\n", SDL_GetError()); SDL_Quit(); exit(1); } this->width = screen->w; this->height = screen->h; this->bpp = screen->format->BitsPerPixel; p = (Uint32*)manager->allocate(screen->pitch*height); return p; } void ViewerSDL::clean_pixels() { //bzero(pixels, sizeof(int)*width*height); //SDL_FillRect(screen,NULL,SDL_MapRGB(screen->format,0,0,0)); } void ViewerSDL::clear_screen() { #if !UGA SDL_BlitSurface(bitmap, NULL, screen, NULL); SDL_UpdateRect(screen, 0, 0, 0, 0); #endif } uint32_t * ViewerSDL::flip_screen(uint32_t *old) { #if UGA bitmap = SDL_CreateRGBSurfaceFrom((void *)old, screen->w, screen->h, screen->format->BitsPerPixel, screen->pitch, //redMask, greenMask, blueMask, alphaMask); redMask, greenMask, blueMask, 0); SDL_BlitSurface(bitmap,NULL,screen,NULL); SDL_UpdateRect(screen,0,0,0,0); #endif return old; } void ViewerSDL::free_device() { free(bitmap->pixels); SDL_FreeSurface(bitmap); }