Mercurial > hg > Game > Cerium
view Renderer/Engine/spe/Set_Texture.cc @ 638:250c7353ddaf draft
hmmmm
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Thu, 19 Nov 2009 18:18:20 +0900 |
parents | 3bc98f6d31ff |
children |
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// #define DEBUG #include "error.h" #include <string.h> #include "Set_Texture.h" #include "texture.h" #include "global_alloc.h" SchedDefineTask(SetTexture); //texture をglobal 領域にコピーするタスク static int run(SchedTask *s,void *rbuf, void *wbuf) { __debug_spe(s, "SetTexture\n"); void *src[4]; src[0] = s->get_input(rbuf, 0); src[1] = s->get_input(rbuf, 1); src[2] = s->get_input(rbuf, 2); src[3] = s->get_input(rbuf, 3); if (s->global_get(TEXTURE_ID)) { return 0; } else { //タスクが共有できる領域確保 void *data = s->global_alloc(TEXTURE_ID, MAX_LOAD_SIZE*4); memcpy(data, src[0], MAX_LOAD_SIZE); memcpy((void*)((int)data + MAX_LOAD_SIZE), src[1], MAX_LOAD_SIZE); memcpy((void*)((int)data + MAX_LOAD_SIZE*2), src[2], MAX_LOAD_SIZE); memcpy((void*)((int)data + MAX_LOAD_SIZE*3), src[3], MAX_LOAD_SIZE); } return 0; }