Mercurial > hg > Game > Cerium
view Renderer/Engine/polygon.h @ 1128:293b36802714 draft
code cleanup
author | Yutaka_Kinjyo |
---|---|
date | Mon, 14 Feb 2011 02:24:28 +0900 |
parents | 6043da6e48f1 |
children | a8bffdb5d2e3 |
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#ifndef INCLUDED_POLYGON #define INCLUDED_POLYGON #include <SDL.h> #include <libxml/parser.h> #include "polygon_pack.h" #include "SpanPack.h" #include "texture.h" class Polygon { public: long long size; const char *name; const char *parent_name; //float *data; //"vertex" and "normal" and "texture" float matrix[16] __attribute__((aligned(16)));; float real_matrix[16] __attribute__((aligned(16)));; texture_list texture_info __attribute__((aligned(16)));; PolygonPackPtr pp; int pp_num; float xyz[4]; // position float angle[4]; // angle float c_xyz[4]; // center of rotation float *anim; float scale[3]; Polygon(void); void parameter_change(char *name, float x, float y, float z, float ax, float ay, float az); //void load_texture(char *image_name); //void draw(float *stack); //void draw(SceneGraphPack *sgp); //void draw(PolygonPack *pp); //void draw(SpanPack *sp); Uint32 get_rgb(int tx, int ty); public: void position_init(void); void tree_draw(); void pickup_coordinate(char *cont); void pickup_normal(char *cont); void pickup_model(char *cont); void pickup_texture(char *cont); }; #endif