Mercurial > hg > Game > Cerium
view Renderer/Engine/polygon.h @ 1050:294bc9364bee draft
matrix
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Thu, 09 Dec 2010 21:55:09 +0900 |
parents | aa9728394194 |
children | 9ce0480cde63 |
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#ifndef INCLUDED_POLYGON #define INCLUDED_POLYGON #include <SDL.h> #include <libxml/parser.h> #include "polygon_pack.h" #include "SpanPack.h" #include "texture.h" class Polygon { public: long long size; const char *name; const char *parent_name; //float *data; //"vertex" and "normal" and "texture" int coord_pack_size; float *coord_pack; //coord_xyz(4*3*size), coord_tex(4*3*size), normal(4*3*size), float *coord_xyz; // vertex coordinate array float *coord_tex; // texture coordinate array float *normal; // normal vector array float matrix[16]; float real_matrix[16]; texture_list texture_info; float xyz[4]; // position float angle[4]; // angle float c_xyz[4]; // center of rotation float *anim; float scale[3]; SDL_Surface* texture_image; Polygon(void); void parameter_change(char *name, float x, float y, float z, float ax, float ay, float az); //void load_texture(char *image_name); //void draw(float *stack); //void draw(SceneGraphPack *sgp); //void draw(PolygonPack *pp); //void draw(SpanPack *sp); Uint32 get_rgb(int tx, int ty); public: void position_init(void); void tree_draw(); void pickup_coordinate(char *cont); void pickup_normal(char *cont); void pickup_model(char *cont); void pickup_texture(char *cont); }; #endif