Mercurial > hg > Game > Cerium
view Renderer/Engine/spe/Property.cc @ 757:2aa6e7150588 draft
change Test/create_task
author | hiroki |
---|---|
date | Sat, 30 Jan 2010 19:33:16 +0900 |
parents | a871b0d9c9ae |
children | 45f7ab7101ea |
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#include <stdio.h> #include <string.h> #include <math.h> #include "Property.h" #include "Func.h" #include "types.h" /* これは必須 */ SchedDefineTask(PropertyTask); typedef struct { float xyz[3]; const char *name; } Property, *PropertyPtr; static int run(SchedTask *s,void *rbuf, void *wbuf) { PropertyPtr property = (PropertyPtr)s->get_input(rbuf, 0); PropertyPtr update_property = (PropertyPtr)s->get_output(wbuf, 0); property->xyz[0] += 1.0f; property->xyz[1] += 1.0f; property->xyz[2] += 1.0f; memcpy((void*)update_property, (void*)property, sizeof(Property)); return 0; }