view Renderer/Test/bullet_action.h @ 766:3541fe06be2b draft

add spe/univers_move
author hiroki@henri.cr.ie.u-ryukyu.ac.jp
date Sat, 13 Feb 2010 17:33:38 +0900
parents 4c5264373c51
children
line wrap: on
line source

#ifndef BULLET_ACTION_H
#define BULLET_ACTION_H

void bullet_init(SceneGraphPtr scene_graph, SceneGraphPtr node);
void bluebullet_move(SceneGraphPtr node, int screen_w, int screen_h);
void bullet_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);

#endif