Mercurial > hg > Game > Cerium
view Renderer/Test/bullet_action.h @ 766:3541fe06be2b draft
add spe/univers_move
author | hiroki@henri.cr.ie.u-ryukyu.ac.jp |
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date | Sat, 13 Feb 2010 17:33:38 +0900 |
parents | 4c5264373c51 |
children |
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#ifndef BULLET_ACTION_H #define BULLET_ACTION_H void bullet_init(SceneGraphPtr scene_graph, SceneGraphPtr node); void bluebullet_move(SceneGraphPtr node, int screen_w, int screen_h); void bullet_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree); #endif