Mercurial > hg > Game > Cerium
view Renderer/Test/game_over.cc @ 766:3541fe06be2b draft
add spe/univers_move
author | hiroki@henri.cr.ie.u-ryukyu.ac.jp |
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date | Sat, 13 Feb 2010 17:33:38 +0900 |
parents | 7a311860a76e |
children |
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#include "SceneGraphRoot.h" #include "vacuum.h" void gameover_scene(int w,int h,SceneGraphPtr node, SceneGraphRoot *sgroot) { SceneGraphPtr over; over = sgroot->createSceneGraph("GAMEOVER"); over->xyz[0] = w/2; over->xyz[1] = h/2; over->set_move_collision(gameover_idle,gameover_collision); node->addBrother(over); } void gameover_idle(SceneGraphPtr node, void *sgroot_, int screen_w,int screen_h) { } void gameover_collision(SceneGraphPtr node, void *sgroot_, int screen_w,int screen_h,SceneGraphPtr tree) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; Pad *pad = sgroot->getController(); if(pad->start.isPush()) { SceneGraphPtr title; title = sgroot->createSceneGraph("TITLE"); title->xyz[0] = screen_w/2; title->xyz[1] = screen_h/2; title->set_move_collision(no_move_idle, title_collision); sgroot->setSceneData(title); } }