Mercurial > hg > Game > Cerium
view Renderer/Test/init_position.cc @ 766:3541fe06be2b draft
add spe/univers_move
author | hiroki@henri.cr.ie.u-ryukyu.ac.jp |
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date | Sat, 13 Feb 2010 17:33:38 +0900 |
parents | 764772be1e3c |
children |
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#include "SceneGraphRoot.h" #include "player_action.h" #include "enemy_action.h" #include "camera_action.h" #include "init_position.h" MainLoopPtr posiotion::init(Viewer *sgroot, int w, int h) { SceneGraphPtr back; SceneGraphPtr player; SceneGraphPtr enemy; //SceneGraphPtr bullet; sgroot->createFromXMLfile(manager, "xml_file/player.xml"); back = sgroot->createSceneGraph(BACK); //back = sgroot->createSceneGraph(); player = sgroot->createSceneGraph(IDLE); //bullet = sgroot->createSceneGraph(BULEBULLET); camera_init(back, w, h); back->set_move_collision(camera_init, camera_collision); player->set_move_collision(player_move_all, player_collision); back->addChild(player); for (int i = 0; i < 10; i++) { enemy = sgroot->createSceneGraph(E_PLANE); enemy->set_move_collision(enemy_move, enemy_collision); enemy->xyz[0] = 50.0*i; back->addChild(enemy); } sgroot->setSceneData(back); return sgroot; }