Mercurial > hg > Game > Cerium
view old/simple_render/viewer.h @ 1032:373576eb10ba draft
merge
author | Yutaka_Kinjyo |
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date | Tue, 16 Nov 2010 14:59:28 +0900 |
parents | 3bc98f6d31ff |
children |
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#include <SDL.h> #ifndef INCLUDED_VIEWER #define INCLUDED_VIEWER #ifndef INCLUDED_VIEWER_TYPES # include "viewer_types.h" #endif #include "TaskManager.h" extern TaskManager *manager; class Viewer{ public: static int width; static int height; static int bpp; static int spe_num; int rgb_size[3]; Uint32 video_flags; SDL_Surface *screen; Uint32 *pixels; //float zRow[1920][1080]; float zRow[MAX_WIDTH][MAX_HEIGHT]; Viewer(int b=32, int w=640, int h=480); Viewer(int b=32, int w=640, int h=480, int spenum = 1); void sdl_init(); void init(); int get_ticks(); bool quit_check(); void quit(); void screen_clear(); void swap_buffers(); void write_pixel(int x, int y,float z, Uint32 rgb); void write_line(float x1, float y1, float x2, float y2, Uint32 rgb); void write_triangle(float x1, float y1, float x2, float y2, float x3, float y3, Uint32 rgb); void clean_pixels(); void graph_line(); //void run(); void run_init(char *xml); void run_loop(); void run_finish(); void run_draw(); void zRow_init(); }; #endif