view Renderer/Engine/Application.h @ 1003:37842bbd35f0 draft

game_task keep up with task_array.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Tue, 26 Oct 2010 17:29:50 +0900 (2010-10-26)
parents ae881bd43459
children a9581a9df440
line wrap: on
line source
#ifndef INCLUDED_APPLICATION
#define INCLUDED_APPLICATION

#include "SceneGraph.h"
#include "MainLoop.h"
#include "viewer.h"

typedef void (*Move_func)(SceneGraph* node, int screen_w, int screen_h);
typedef void (*Coll_func)(SceneGraph* node, int screen_w, int screen_h, SceneGraphPtr tree);

class Viewer;

class Application {
public:
    Application();
    virtual ~Application();
    
    virtual MainLoopPtr init(Viewer *viewer, int w, int h)  = 0;
};

#endif