Mercurial > hg > Game > Cerium
view Renderer/Engine/spe/spe-main.cc @ 725:3a97fdd53a8e draft
Light data load fix (general load routine)
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Sat, 19 Dec 2009 15:02:43 +0900 |
parents | 24054155368c |
children | 4d83a6a958fd |
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#include "../Func.h" #include "SchedTask.h" SchedExternTask(DataLoad); SchedExternTask(DataUpdate); SchedExternTask(LoadTexture); SchedExternTask(DrawSpan); SchedExternTask(DrawSpanEnd); SchedExternTask(DrawSpanRenew); SchedExternTask(DrawBack); SchedExternTask(ChainCal); SchedExternTask(ChainInit); SchedExternTask(CreateSpan); //SchedExternTask(CreatePolygonFromSceneGraph); SchedExternTask(ShowTime); SchedExternTask(InitKey); SchedExternTask(UpdateKey); void task_init(Scheduler *s) { SchedRegister( DataLoad); SchedRegister( DataUpdate); SchedRegister( LoadTexture); SchedRegister( DrawSpan); SchedRegister( ChainCal); SchedRegister( ChainInit); SchedRegister( DrawBack); SchedRegister( CreateSpan); //SchedRegister( CreatePolygonFromSceneGraph); SchedRegister( ShowTime); SchedRegister( InitKey); SchedRegister( UpdateKey); }