view Renderer/Engine/triangle.h @ 1798:3babb36ac459 draft

array(bmskip table) allocate size change 256 to 256*sizeof(int)
author Masataka Kohagura <e085726@ie.u-ryukyu.ac.jp>
date Thu, 05 Dec 2013 16:41:38 +0900
parents 3bc98f6d31ff
children
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#ifndef INCLUDE_Triangle
#define INCLUDE_Triangle

#include "vertex.h"

class Triangle {
public:
    Vertex *vertex1,*vertex2,*vertex3;

    Triangle(Vertex *tmp_vertex1,Vertex *tmp_vertex2,Vertex *tmp_vertex3);
};

#endif