Mercurial > hg > Game > Cerium
view Renderer/Engine/vertex.h @ 1798:3babb36ac459 draft
array(bmskip table) allocate size change 256 to 256*sizeof(int)
author | Masataka Kohagura <e085726@ie.u-ryukyu.ac.jp> |
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date | Thu, 05 Dec 2013 16:41:38 +0900 |
parents | 3bc98f6d31ff |
children |
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#ifndef INCLUDE_VERTEX #define INCLUDE_VERTEX class Vertex { public: float x,y,z,tex_x,tex_y; Vertex(float tmp_x, float tmp_y, float tmp_z,float tmp_tex_x, float tmp_tex_y); }; #endif