view Renderer/Engine/vertex.h @ 1798:3babb36ac459 draft

array(bmskip table) allocate size change 256 to 256*sizeof(int)
author Masataka Kohagura <e085726@ie.u-ryukyu.ac.jp>
date Thu, 05 Dec 2013 16:41:38 +0900
parents 3bc98f6d31ff
children
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line source

#ifndef INCLUDE_VERTEX
#define INCLUDE_VERTEX

class Vertex {
public:	
    float x,y,z,tex_x,tex_y;
    
    Vertex(float tmp_x, float tmp_y, float tmp_z,float tmp_tex_x, float tmp_tex_y);
};

#endif