Mercurial > hg > Game > Cerium
view Renderer/Test/Chain.h @ 1798:3babb36ac459 draft
array(bmskip table) allocate size change 256 to 256*sizeof(int)
author | Masataka Kohagura <e085726@ie.u-ryukyu.ac.jp> |
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date | Thu, 05 Dec 2013 16:41:38 +0900 |
parents | 8aaa29d3e874 |
children |
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#include "Application.h" typedef struct { double x, y, next_x, next_y; double vx, vy, next_vx, next_vy; double angle[3]; int can_move; SceneGraphPtr parent; int id; int parent_id; } *ChainPropertyPtr, ChainProperty; class Chain : public Application { public: Chain(){} SceneGraphPtr scenegraph_factory(void *p, int size); SceneGraphPtr scenegraph_connector(void *p, int size, SceneGraphPtr s, SceneGraphPtr sg_available_list); void init(TaskManager *manager, int w, int h); void init_chain_vars(ChainPropertyPtr cv); void chain_move(TaskManager *manager, SceneGraphPtr sg, int w, int h); void chain_collision(SceneGraphPtr sg, int w, int h, SceneGraphPtr osg); MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h); };