view Renderer/Test/ball_action.cc @ 1798:3babb36ac459 draft

array(bmskip table) allocate size change 256 to 256*sizeof(int)
author Masataka Kohagura <e085726@ie.u-ryukyu.ac.jp>
date Thu, 05 Dec 2013 16:41:38 +0900
parents 7a311860a76e
children
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line source

#include <iostream>
#include "SceneGraphRoot.h"

using namespace std;

void
ball_move(SceneGraphPtr node, void *sgroot_, int w, int h)
{
    node->xyz[0] += 4;
}

void
ball_coll(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree)
{
    if (node->xyz[0] > 600) node->remove();
}