Mercurial > hg > Game > Cerium
view Renderer/Test/back_action.cc @ 578:3d998f5d49a6 draft
ps3 move
author | game@localhost.localdomain |
---|---|
date | Fri, 23 Oct 2009 18:36:43 +0900 |
parents | d65f21b18165 |
children | 7a311860a76e |
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#include <iostream> #include "SceneGraphRoot.h" #include "ball_action.h" using namespace std; void back_move(SceneGraphPtr node, int w, int h) { Pad *pad = sgroot->getController(); if (pad->triangle.isPush()) { SceneGraphPtr ball = sgroot->createSceneGraph("Ball"); ball->xyz[0] = -100; ball->set_move_collision(ball_move, ball_coll); node->addChild(ball); } } void back_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree) { }