Mercurial > hg > Game > Cerium
view Renderer/Test/ball_bound.cc @ 540:4c5264373c51 draft
reorganization
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Mon, 12 Oct 2009 09:43:07 +0900 |
parents | Renderer/Application/ball_bound.cc@3bc98f6d31ff |
children | 109a33b72b10 |
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#include <math.h> #include <stdlib.h> #include "SceneGraphRoot.h" #include "SGList.h" // prototype static void ball_move(SceneGraphPtr node, int screen_w, int screen_h); static void ball_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree); static void ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree); static float vy = 0.0f; // y 方向速度 static float dt = 1.0/1.0f; // frame rate static float e = -0.8f; // 反発係数 static float g = 9.8f; // 重力加速度 //static float v0 = 0.0f; // 初速は 0 static float h0; // 初期高さ static float ball_radius = 100.0f; static float speed = 10.0f; static void ball_move_idle2(SceneGraphPtr node, int screen_w, int screen_h) { Pad *pad = sgroot->getController(); if (pad->circle.isHold()) { if (pad->left.isHold()) { node->xyz[0] -= speed; if(node->xyz[0] < ball_radius) node->xyz[0] = ball_radius; } else if (pad->right.isHold()) { node->xyz[0] += speed; if(node->xyz[0] > screen_w - ball_radius) node->xyz[0] = screen_w - ball_radius; } if (pad->up.isHold()) { node->xyz[1] -= speed; } else if (pad->down.isHold()) { node->xyz[1] += speed; if(node->xyz[1] > screen_h - ball_radius) node->xyz[1] = screen_h - ball_radius; } } else { node->set_move_collision(ball_move, ball_collision); } } static int time = 0; static void ball_move_idle(SceneGraphPtr node, int screen_w, int screen_h) { Pad *pad = sgroot->getController(); if (pad->circle.isPush()) { node->set_move_collision(ball_move_idle2, ball_collision_idle); time = 0; } time++; if (time > 90) { float w = (float)random(); w = fmodf(w, screen_w - ball_radius*2); node->xyz[0] = w + ball_radius; node->xyz[1] = h0; node->set_move_collision(ball_move, ball_collision); time = 0; } } static void ball_move(SceneGraphPtr node, int screen_w, int screen_h) { vy += g * dt; node->xyz[1] += vy * dt; // node->xyz[0] += 10.0f; } static void ball_collision_idle(SceneGraphPtr, int w, int h, SceneGraphPtr tree) { } static void ball_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree) { if (node->xyz[1] > screen_h - ball_radius) { node->xyz[1] = screen_h - ball_radius; vy *= e; if (vy > -g && vy < 0) { vy = 0.0; node->set_move_collision(ball_move_idle, ball_collision_idle); } } } void ball_bound_init(TaskManager *manager, int screen_w, int screen_h) { SceneGraphPtr ball; // 固定した値で srandom すると、毎回同じ、random() 列が生成される // random な値が欲しいなら、man random に方法が書いてあります。 srandom(100); sgroot->createFromXMLfile(manager, "xml_file/Ball.xml"); ball = sgroot->createSceneGraph(Ball); ball->set_move_collision(ball_move, ball_collision); h0 = screen_h/2; h0 = -1000; ball->xyz[0] = screen_w/2; //ball->xyz[0] = 0.0f; ball->xyz[1] = h0; ball->xyz[2] = 30.0f; sgroot->setSceneData(ball); }