Mercurial > hg > Game > Cerium
view TaskManager/Test/simple_render/task/update_sgp.cpp @ 36:650e46810d04
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author | gongo |
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date | Tue, 12 Feb 2008 19:26:36 +0900 |
parents | 1e17e0b441a7 |
children | 70a0ac46133e |
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#include <iostream> #include <math.h> #include "scene_graph_pack.h" #include "sys.h" using namespace std; /* void matrix4x4(float *xyz, float *xyz1, float *xyz2) //xyz[16] { for(int t=0; t<16; t+=4) { for(int i=0; i<4; i++) { xyz[t+i] = xyz1[t]*xyz2[i] + xyz1[t+1]*xyz2[4+i] + xyz1[t+2]*xyz2[8+i] + xyz1[t+3]*xyz2[12+i]; } } } void get_matrix( float *matrix, float *rxyz, float *txyz, float *stack) { float radx,rady,radz; radx = rxyz[0]*3.14/180; rady = rxyz[1]*3.14/180; radz = rxyz[2]*3.14/180; float sinx = sin(radx); float cosx = cos(radx); float siny = sin(rady); float cosy = cos(rady); float sinz = sin(radz); float cosz = cos(radz); matrix[0] = cosz*cosy+sinz*sinx*siny; matrix[1] =sinz*cosx; matrix[2] = -cosz*siny+sinz*sinx*cosy; matrix[3] = 0; matrix[4] = -sinz*cosy+cosz*sinx*siny; matrix[5] = cosz*cosx; matrix[6] = sinz*siny+cosz*sinx*cosy; matrix[7] = 0; matrix[8] = cosx*siny; matrix[9] = -sinx; matrix[10] = cosx*cosy; matrix[11] = 0; matrix[12] = txyz[0]; matrix[13] = txyz[1]; matrix[14] = txyz[2]; matrix[15] = 1; float m[16]; for(int i=0; i<16; i++) { m[i] = matrix[i]; } if(stack) { matrix4x4(matrix, m, stack); } } */ int update_sgp(SceneGraphPack *_sgp, SceneGraphPack *sgp) { SceneGraphNodePtr node; float y_angle; for (int i = 0; i < sgp->info.size; i++) { //(*my_func[node->move])(node); //(*my_func[node->interaction])(node, sgp); node = &sgp->node[i]; // 本当は、ここは上の my_func で行う y_angle = node->angle[1]; y_angle += 1.0f; if (y_angle > 360.0f) y_angle = 0.0f; node->angle[1] = y_angle; node->obj_pos[0] += 0.5f; node->obj_pos[1] += 0.5f; node->obj_pos[2] += 0.5f; if (node->pn != -1) { get_matrix(node->translation, node->angle, node->obj_pos, sgp->node[node->pn].translation); } else { get_matrix(node->translation, node->angle, node->obj_pos, NULL); } } // まあこれは多分駄目なんだけど。 // in/out と update は分ける必要ある? // それはユーザ側で in/out になるように書かせるもの? memcpy(_sgp, sgp, sizeof(SceneGraphPack)); return sizeof(SceneGraphPack); }