Mercurial > hg > Game > Cerium
view Renderer/Engine/viewerSDL.cc @ 591:65e52fd2c2e2 draft
send linda not work...
author | kazz@kazzone.st.ie.u-ryukyu.ac.jp |
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date | Sun, 01 Nov 2009 06:14:52 +0900 |
parents | 3bc98f6d31ff |
children | c7afc21e448d |
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#include "viewerSDL.h" #include "Func.h" #include "TaskManager.h" extern void post2runLoop(void *); extern void ViewerSDL::video_init(TaskManager *manager) { Uint32 sdl_flag = default_sdl_flag | SDL_INIT_VIDEO; Uint32 *p; if (SDL_Init(sdl_flag) < 0) { fprintf(stderr,"Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } screen = SDL_SetVideoMode(width, height, bpp, SDL_SWSURFACE); if (screen == NULL) { fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); SDL_Quit(); exit(1); } p = (Uint32*)manager->allocate(screen->pitch*height); bitmap = SDL_CreateRGBSurfaceFrom((void *)p, screen->w, screen->h, screen->format->BitsPerPixel, screen->pitch, redMask, greenMask, blueMask, alphaMask); pixels = p; } void ViewerSDL::clean_pixels() { //bzero(pixels, sizeof(int)*width*height); SDL_FillRect(screen,NULL,SDL_MapRGB(screen->format,0,0,0)); } void ViewerSDL::run_loop(HTaskPtr task_next) { SDL_BlitSurface(bitmap, NULL, screen, NULL); SDL_UpdateRect(screen, 0, 0, 0, 0); Viewer::run_loop(task_next); } void ViewerSDL::run_finish() { free(bitmap->pixels); SDL_FreeSurface(bitmap); Viewer::run_finish(); }