view Renderer/Test/player_action.h @ 1963:6988e5478a8c draft

fix CudaScheduler
author Shohei KOKUBO <e105744@ie.u-ryukyu.ac.jp>
date Wed, 12 Feb 2014 17:56:40 +0900
parents 4c5264373c51
children
line wrap: on
line source

void player_move_right(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_left(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_up(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_down(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_idle(SceneGraphPtr node);
void player_move_all(SceneGraphPtr node, int screen_w, int screen_h);
void player_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);