Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/Application/chain.cc @ 435:7705fa2025da draft
ChainCal task fix
author | game@henri.cr.ie.u-ryukyu.ac.jp |
---|---|
date | Thu, 24 Sep 2009 22:35:46 +0900 |
parents | b40a9b901d71 |
children | efe8584a7b5a |
line wrap: on
line source
#include <iostream> #include <math.h> #include "SceneGraphRoot.h" #include "SceneGraph.h" #include "SGList.h" #include "TaskManager.h" #include "Func.h" #define FALSE 0 #define TRUE !FALSE #define CHAIN_LEN 50 static double chain_width = 10; typedef struct { double x, y, next_x, next_y; double vx, vy, next_vx, next_vy; double angle[3]; int can_move; SceneGraphPtr parent; int id; int parent_id; } PropertyPtr*; /* SceneGraph の property */ PropertyPtr properties[2]; PropertyPtr property; //void createSceneGraphFromProperty(CHAIN_VARS* p) ; void createSceneGraphFromProperty(void* p) ; void Chain::init_chain_vars(CHAIN_VARS *cv) { cv->x = 0, cv->y = 0, cv->next_x = 0, cv->next_y = 0; cv->vx = 0, cv->vy = 0, cv->next_vx = 0, cv->next_vy = 0; cv->can_move = TRUE; } void set_vector(CHAIN_VARS *p, SceneGraphPtr sg) { sg->xyz[0] = p->next_x; sg->xyz[1] = p->next_y; sg->xyz[2] = 0.0f; sg->angle[0] = p->angle[0]; sg->angle[1] = p->angle[1]; sg->angle[2] = p->angle[2]; } /* static void chain_move_ope(SceneGraphPtr node, int screen_w, int screen_h) { Pad *pad = sgroot->getController(); if (pad->circle.isHold()) { property[CHAIN_LEN-1].can_move = FALSE; if (pad->left.isHold()) { property[CHAIN_LEN-1].x += -5.0; } else if (pad->right.isHold()) { property[CHAIN_LEN-1].x += 5.0; } if (pad->up.isHold()) { property[CHAIN_LEN-1].y += -5.0; } else if (pad->down.isHold()) { property[CHAIN_LEN-1].y += 5.0; } } else { property[CHAIN_LEN-1].can_move = TRUE; } } */ void Chain::chain_move(TaskManager *manager, SceneGraphPtr sg, int w, int h) { int id = sg->id; //PropertyPtr p = (PropertyPtr)sg->propertyptr; HTaskPtr chain_cal; PropertyPtr output; // SceneGraph の切り替えもここでやる if (property == properties[0]) { property = properties[1]; output = properties[0]; }else{ property = properties[0]; output = properties[1]; } chain_cal = manager->create_task(CHAINCAL_TASK); chain_cal->add_inData(property, sizeof(CHAIN_VARS)*CHAIN_LEN); chain_cal->add_param(id); chain_cal->add_outData(output, sizeof(CHAIN_VARS)*CHAIN_LEN); chain_cal->set_post(createSceneGraphFromProperty, (void*)id); chain_cal->spawn(); } void Chain::chain_collision(SceneGraphPtr sg, int w, int h, SceneGraphPtr osg) { } void createSceneGraphFromProperty(void* p) { PropertyPtr chain_p = (PropertyPtr)p; SceneGraphPtr chain_copy = sgroot->createSceneGraph(CHAIN); chain_copy->propertyptr = (void*)chain_p; chain_copy->property_size = sizeof(CHAIN_VARS); set_vector(chain_p, chain_copy); chain_p->parent->addChild(chain_copy); } void Chain::init(TaskManager *manager, int w, int h) { SceneGraphPtr root_chain, chain; CHAIN_VARS rcv; HTaskPtr chain_init; set_move_taskid(CHAIN_CAL); sgroot->createFromXMLfile(manager, "xml_file/chain.xml"); /* SPE に送る property の配列の領域確保 */ properties[0] = (PropertyPtr)manager->allocate(sizeof(CHAIN_VARS)*CHAIN_LEN); properties[1] = (PropertyPtr)manager->allocate(sizeof(CHAIN_VARS)*CHAIN_LEN); property = properties[0]; root_chain = sgroot->createSceneGraph(CHAIN); // set_move_collision()ではだめ root_chain->set_move_collision(chain_move_ope, chain_collision); init_chain_vars(&rcv); rcv.next_x = w / 2; rcv.next_y = 0.0; rcv.angle[0] = 0; rcv.angle[1] = 0; rcv.angle[2] = 0; set_vector(&rcv, root_chain); for(int i = 0; i < CHAIN_LEN; i++) { chain = sgroot->createSceneGraph(CHAIN); property[i].id = i; init_chain_vars(&property[i]); property[i].x = 0; property[i].y = chain_width * i; set_vector(&property[i], chain); property->angle[1] = -90 * (i % 2); //chain->set_move_collision(chain_move, chain_collision); chain->propertyptr = &property[i]; chain->property_size = sizeof(CHAIN_VARS); root_chain->addChild(chain); property[i].parent = root_chain; } property[0].can_move = FALSE; // property を SPU の共有領域へコピーする chain_init = manager->create_task(CHAININIT_TASK); chain_init->add_inData(property, sizeof(CHAIN_VARS)*CHAIN_LEN); chain_init->add_param(CHAIN_LEN); chain_init->set_cpu(SPE_0); chain_init->set_post(createSceneGraphFromProperty, (void*)property); chain_init->spawn(); sgroot->setSceneData(root_chain); }