Mercurial > hg > Game > Cerium
view Renderer/Engine/TextureHash.h @ 1079:7823233584da draft
single cpu run on Mac OS X
author | one@zeus.cr.ie.u-ryukyu.ac.jp |
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date | Sat, 18 Dec 2010 11:04:58 +0900 |
parents | f87218eed9fc |
children | ee481853d5dd |
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#ifndef INCLUDED_TEXTURE_HASH #define INCLUDED_TEXTURE_HASH const int TABLE_SIZE = 8192; struct hashtable{ int tx_id; char* key; }; class TextureHash { public: hashtable *table; TextureHash(void); ~TextureHash(void); int hash_function(const char* image_name); int hash_regist(const char* image_name, int &tx_id); void remove(int id) { table[id].tx_id = -1; } }; #endif