Mercurial > hg > Game > Cerium
view Renderer/Engine/texture.h @ 1079:7823233584da draft
single cpu run on Mac OS X
author | one@zeus.cr.ie.u-ryukyu.ac.jp |
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date | Sat, 18 Dec 2010 11:04:58 +0900 |
parents | 294bc9364bee |
children | a8bffdb5d2e3 |
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#ifndef INCLUDED_TEXTURE #define INCLUDED_TEXTURE #if !defined(__SPU__) #include <SDL.h> #include <SDL_opengl.h> extern int power_of_two(int input); extern GLuint SDL_GL_LoadTexture(SDL_Surface *surface); typedef struct texture_list { int t_w; int t_h; uint32 *pixels_orig; uint32 *pixels; int scale_max; SDL_Surface *texture_image; GLuint gl_tex; int texture_id; } texture_list, *texture_list_ptr ; // 20 + pad(12) = 32 #else typedef struct texture_list { int t_w; int t_h; uint32 *pixels_orig; uint32 *pixels; int scale_max; void *texture_image; void *gl_tex; int texture_id; } texture_list, *texture_list_ptr ; // 20 + pad(12) = 32 #endif #endif