Mercurial > hg > Game > Cerium
view Renderer/Engine/TextureHash.h @ 1143:786e800abfb4 draft
minor fix
author | Yutaka_Kinjyo |
---|---|
date | Sat, 19 Feb 2011 01:59:14 +0900 |
parents | 80c1d74f2c7f |
children | b8adf4e95e96 |
line wrap: on
line source
#ifndef INCLUDED_TEXTURE_HASH #define INCLUDED_TEXTURE_HASH const int TABLE_SIZE = 9192; //8192 + 1000 struct hashtable{ int tx_id; char* key; }; class TextureHash { public: int id_count; hashtable *table; TextureHash(void); ~TextureHash(void); int hash_function(const char* image_name); int hash_regist(const char* image_name, int &tx_id); int sg_hash_regist(const char* image_name, int &tx_id); int get_sgid(const char* key); void remove(int id) { table[id].tx_id = -1; } }; #endif