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view TaskManager/Test/test_render/xml_file/Duck_final2.h @ 113:80d93fe0601d draft
Define New Texture Data Structure
author | gongo@gendarme.cr.ie.u-ryukyu.ac.jp |
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date | Thu, 13 Nov 2008 10:10:57 +0900 |
parents | 028ffc9c0375 |
children |
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#define body scene_graph #define kuchibashi scene_graph->next #define right2_tuno scene_graph->next->next #define right1_tuno scene_graph->next->next->next #define left1_tuno scene_graph->next->next->next->next #define top_tuno scene_graph->next->next->next->next->next #define left2_tuno scene_graph->next->next->next->next->next->next #define write_jetto scene_graph->next->next->next->next->next->next->next #define canon scene_graph->next->next->next->next->next->next->next->next #define right_eye scene_graph->next->next->next->next->next->next->next->next->next #define left_jetto scene_graph->next->next->next->next->next->next->next->next->next->next #define left_eye scene_graph->next->next->next->next->next->next->next->next->next->next->next #define Cylinder.006 scene_graph->next->next->next->next->next->next->next->next->next->next->next->next #define Cylinder.004 scene_graph->next->next->next->next->next->next->next->next->next->next->next->next->next