Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/spe/Load_Texture.cc @ 467:839e34d0cc3c draft
fix all examples. test_render is not working now.
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Thu, 01 Oct 2009 19:25:25 +0900 |
parents | 217258e3d148 |
children | f979728101e7 |
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// #define DEBUG #include "error.h" #include <stdlib.h> #include <string.h> #include "Load_Texture.h" #include "texture.h" #if !USE_MEMHASH #include "TileHash.h" #endif #include "Func.h" #include "global_alloc.h" SchedDefineTask(LoadTexture); /** * 「Load」といいながら、結局 DrawSpan で使う * Hash の準備だけなので、名前変えないとなー */ static int run(SchedTask *smanager, void *rbuf , void *wbuf) { smanager->__debug_spe("LoadTexture\n"); MemList *ml = smanager->createMemList(sizeof(uint32) * TEXTURE_BLOCK_SIZE, MAX_TILE); smanager->global_set(GLOBAL_TILE_LIST, (void *)ml); return 0; }