Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/node.cpp @ 137:91c74dbc32e4 draft
SceneGraphPack の代わりに、今は SceneGraph をそのまま使う様に設定。
author | gongo@gendarme.cr.ie.u-ryukyu.ac.jp |
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date | Fri, 28 Nov 2008 10:07:48 +0900 |
parents | |
children | f35504025f73 |
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#include "SceneGraph.h" #include "xml_file/universe.h" #include "xml_file/cube.h" static void earth_move(SceneGraphPtr node) { node->xyz[0] += 3; node->xyz[1] += 3; } static void moon_move(SceneGraphPtr node) { } static void earth_collision(SceneGraphPtr node, SceneGraphPtr tree) { } static void moon_collision(SceneGraphPtr node, SceneGraphPtr tree) { } static void cube_move(SceneGraphPtr node) { static float dest_x = 0.3f; static float dest_y = 0.5f; node->angle[1] += 1.0f; if (node->angle[1] > 360.0f) { node->angle[1] = 0.0f; } node->xyz[0] += dest_x; node->xyz[1] += dest_y; } static void cube_collision(SceneGraphPtr node, SceneGraphPtr tree) { } void node_init(void) { #if 1 scene_graph->set_move_collision(Earth, earth_move, earth_collision); scene_graph->set_move_collision(Moon, moon_move, moon_collision); #else scene_graph->set_move_collision(Cube, cube_move, cube_collision); #endif }