Mercurial > hg > Game > Cerium
view Renderer/Engine/spe/DataAllocate.cc @ 1403:95b114c66e14 draft
unify RenderTask
author | sugi |
---|---|
date | Wed, 15 Feb 2012 16:52:00 +0900 |
parents | 801d57ae1e29 |
children |
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#include <string.h> #include "DataAllocate.h" #include "Func.h" /* これは必須 */ SchedDefineTask1(DataAllocate,dataAllocate); static int dataAllocate(SchedTask *s, void *rbuf, void *wbuf) { long count = (long)s->get_param(0); for(long i=0;i<count;i++) { void *idata = s->get_input(rbuf, i); long size = (long)s->get_param(i*2+1); long load_id = (long)s->get_param(i*2+2); void *buff = s->global_alloc(load_id, size); if (idata != NULL) { memcpy(buff,idata,size); } } return 0; }