view Renderer/Test/player_action.h @ 1996:9657434c21a4 draft

change memory allocate function malloc() to manager->allocate in my_read
author Masataka Kohagura <e085726@ie.u-ryukyu.ac.jp>
date Mon, 21 Apr 2014 18:49:21 +0900
parents 4c5264373c51
children
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void player_move_right(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_left(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_up(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_down(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_idle(SceneGraphPtr node);
void player_move_all(SceneGraphPtr node, int screen_w, int screen_h);
void player_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);