Mercurial > hg > Game > Cerium
view Renderer/Engine/spe/CreatePolygonFromSceneGraph.cc @ 1026:9e19e988559c draft
create_pp_task fix.
author | tkaito |
---|---|
date | Tue, 09 Nov 2010 18:14:28 +0900 |
parents | 3a6766377905 |
children | 6043da6e48f1 |
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/** * SceneGraph が増えてくると動かなくなるかもしれない。 * 一応 mainMem とかで動くようになるとは思うけど。 * だめだったら、そこら辺が怪しいと思うべき */ #include "CreatePolygonFromSceneGraph.h" #include "polygon_pack.h" #include "scene_graph_pack.h" SchedDefineTask1(CreatePolygonFromSceneGraph, createPolygonFromSceneGraph); #define SG_PACK_LOAD 10 #define SG_NODE_LOAD 11 #define PP_LOAD 12 #define PP_STORE 13 /** * ベクトルに行列を乗算する * @param[out] v vector (float[4]) * @param[in] m matrix (float[16]) */ static void ApplyMatrix(float *v, float *m) { float t[4]; t[0] = v[0]; t[1] = v[1]; t[2] = v[2]; t[3] = v[3]; for (int i = 0; i < 4; i++) { v[i] = t[0]*m[i] + t[1]*m[i+4] + t[2]*m[i+8] + t[3]*m[i+12]; } } static void ApplyNormalMatrix(float *v, float *m) { float t[4]; t[0] = v[0]; t[1] = v[1]; t[2] = v[2]; for (int i = 0; i < 3; i++) { v[i] = t[0]*m[i] + t[1]*m[i+4] + t[2]*m[i+8]; } } static int createPolygonFromSceneGraph(SchedTask *smanager, void *rbuf, void *wbuf) { float xyz1[4], xyz2[4], xyz3[4]; float normal1[4],normal2[4],normal3[4]; //coord_xyz, coord_tex, normal, matrix, real_matrix を受け取る float *coord_xyz = (float*)smanager->get_input(rbuf, 0); float *coord_tex = (float*)smanager->get_input(rbuf, 1); float *normal = (float*)smanager->get_input(rbuf, 2); float *matrix = (float*)smanager->get_input(rbuf, 3); float *real_matrix = (float*)smanager->get_input(rbuf, 4); uint32 *pixels = (uint32*)smanager->get_input(rbuf, 5); int sg_size = (int)smanager->get_param(0); int width = (int)smanager->get_param(1); int height = (int)smanager->get_param(2); int scale_max = (int)smanager->get_param(3); // triangle を書き戻す //TrianglePackPtr triangle = (TrianglePackPtr)smanager->get_output(wbuf, 0); PolygonPackPtr pp = (PolygonPackPtr)smanager->allocate(sizeof(PolygonPack)); PolygonPackPtr send_pp = (PolygonPackPtr)smanager->allocate(sizeof(PolygonPack)); PolygonPackPtr pp_addr = (PolygonPackPtr)smanager->get_param(1); PolygonPackPtr tmp_pp; for (int i = 0; i < sg_size; i += 3) { if (pp->info.size >= MAX_SIZE_TRIANGLE) { PolygonPackPtr next; smanager->mainMem_alloc(0, sizeof(PolygonPack)); smanager->mainMem_wait(); next = (PolygonPackPtr)smanager->mainMem_get(0); pp->next = next; tmp_pp = pp; pp = send_pp; send_pp = tmp_pp; smanager->dma_wait(PP_STORE); smanager->dma_store(send_pp, (memaddr)pp_addr, sizeof(PolygonPack), PP_STORE); pp_addr = next; smanager->dma_wait(PP_LOAD); smanager->dma_load(pp, (memaddr)pp_addr, sizeof(PolygonPack), PP_LOAD); smanager->dma_wait(PP_LOAD); pp->init(); } xyz1[0] = coord_xyz[(i+0)*3]; xyz1[1] = coord_xyz[(i+0)*3+1]; xyz1[2] = coord_xyz[(i+0)*3+2]*-1.0f; xyz1[3] = 1.0f; xyz2[0] = coord_xyz[(i+1)*3]; xyz2[1] = coord_xyz[(i+1)*3+1]; xyz2[2] = coord_xyz[(i+1)*3+2]*-1.0f; xyz2[3] = 1.0f; xyz3[0] = coord_xyz[(i+2)*3]; xyz3[1] = coord_xyz[(i+2)*3+1]; xyz3[2] = coord_xyz[(i+2)*3+2]*-1.0f; xyz3[3] = 1.0f; // matrix = 回転行列*透視変換行列 ApplyMatrix(xyz1, matrix); ApplyMatrix(xyz2, matrix); ApplyMatrix(xyz3, matrix); xyz1[0] /= xyz1[2]; xyz1[1] /= xyz1[2]; xyz2[0] /= xyz2[2]; xyz2[1] /= xyz2[2]; xyz3[0] /= xyz3[2]; xyz3[1] /= xyz3[2]; TrianglePack *triangle = &pp->tri[pp->info.size++]; triangle->ver1.x = xyz1[0]; triangle->ver1.y = xyz1[1]; triangle->ver1.z = xyz1[2]; triangle->ver1.tex_x = coord_tex[(i+0)*3]; triangle->ver1.tex_y = coord_tex[(i+0)*3+1]; triangle->ver2.x = xyz2[0]; triangle->ver2.y = xyz2[1]; triangle->ver2.z = xyz2[2]; triangle->ver2.tex_x = coord_tex[(i+1)*3]; triangle->ver2.tex_y = coord_tex[(i+1)*3+1]; triangle->ver3.x = xyz3[0]; triangle->ver3.y = xyz3[1]; triangle->ver3.z = xyz3[2]; triangle->ver3.tex_x = coord_tex[(i+2)*3]; triangle->ver3.tex_y = coord_tex[(i+2)*3+1]; normal1[0] = normal[(i+0)*3]; normal1[1] = normal[(i+0)*3+1]; normal1[2] = normal[(i+0)*3+2]*-1.0f; //normal1[3] = 1.0f; normal1[3] = 0.0f; normal2[0] = normal[(i+1)*3]; normal2[1] = normal[(i+1)*3+1]; normal2[2] = normal[(i+1)*3+2]*-1.0f; //normal2[3] = 1.0f; normal2[3] = 0.0f; normal3[0] = normal[(i+2)*3]; normal3[1] = normal[(i+2)*3+1]; normal3[2] = normal[(i+2)*3+2]*-1.0f; //normal3[3] = 1.0f; normal3[3] = 0.0f; ApplyNormalMatrix(normal1,real_matrix); ApplyNormalMatrix(normal2,real_matrix); ApplyNormalMatrix(normal3,real_matrix); normal1[0] /= normal1[2]; normal1[1] /= normal1[2]; normal2[0] /= normal2[2]; normal2[1] /= normal2[2]; normal3[0] /= normal3[2]; normal3[1] /= normal3[2]; triangle->normal1.x = normal1[0]; triangle->normal1.y = normal1[1]; triangle->normal1.z = normal1[2]; triangle->normal2.x = normal2[0]; triangle->normal2.y = normal2[1]; triangle->normal2.z = normal2[2]; triangle->normal3.x = normal3[0]; triangle->normal3.y = normal3[1]; triangle->normal3.z = normal3[2]; triangle->tex_info.addr = pixels; triangle->tex_info.width = width; triangle->tex_info.height = height; triangle->tex_info.scale_max = scale_max; } smanager->dma_wait(PP_STORE); smanager->dma_store(pp, (memaddr)pp_addr, sizeof(PolygonPack), PP_STORE); smanager->dma_wait(PP_STORE); free(pp); free(send_pp); return 0; }