view TaskManager/Test/test_render/texture.h @ 145:a5138d6e8996 draft

fix
author gongo@gendarme.cr.ie.u-ryukyu.ac.jp
date Tue, 02 Dec 2008 12:46:54 +0900
parents 56db76a03294
children 1f7c46e52ab9
line wrap: on
line source

#ifndef INCLUDED_TEXTURE
#define INCLUDED_TEXTURE

#if 0 // もういらないっぽい OpenGL 使用時の遺産
#include <SDL.h>
#include <SDL_opengl.h>
GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord)
#endif

#define S_X 128
#define SSIZE 128*128
#define SS64 64*64
#define SS32 32*32

typedef struct {
    Uint32 tx128[SSIZE];
    Uint32 tx64[SS64];
    Uint32 tx32[SS32];
    Uint32 block[SSIZE+SS64+SS32];
} Sptx;

typedef struct
Texture{
    int px, py;
    Sptx s[100];
};

struct texture_list {
    int t_w, t_h;
    Uint32 *pixels_orig;
    Uint32 *pixels;
};

#endif