Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/task/CreatePolygonFromSceneGraph.cpp @ 146:a98dbb81db5c draft
TileList の生成の修正
author | gongo@gendarme.cr.ie.u-ryukyu.ac.jp |
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date | Tue, 02 Dec 2008 14:12:01 +0900 |
parents | 91c74dbc32e4 |
children | dc7d10ae7460 |
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/** * SceneGraph が増えてくると動かなくなるかもしれない。 * 一応 mainMem とかで動くようになるとは思うけど。 * だめだったら、そこら辺が怪しいと思うべき */ #include "CreatePolygonFromSceneGraph.h" #include "polygon_pack.h" #include "scene_graph_pack.h" SchedDefineTask(CreatePolygonFromSceneGraph); #define SG_PACK_LOAD 10 #define SG_NODE_LOAD 11 #define PP_LOAD 12 #define PP_STORE 13 /** * あとで直す */ static void rotate(float *xyz, float *matrix) { float abc[4]; abc[0] = xyz[0]; abc[1] = xyz[1]; abc[2] = xyz[2]; abc[3] = xyz[3]; for(int i=0; i<4; i++) { xyz[i] = abc[0]*matrix[i] + abc[1]*matrix[i+4] + abc[2]*matrix[i+8] + abc[3]*matrix[i+12]; } } int CreatePolygonFromSceneGraph::run(void *rbuf, void *wbuf) { float xyz1[4], xyz2[4], xyz3[4]; SceneGraphPtr sg_top = (SceneGraphPtr)smanager->get_param(0); SceneGraphPtr sg = sg_top; PolygonPackPtr pp = (PolygonPackPtr)smanager->allocate(sizeof(PolygonPack)); PolygonPackPtr send_pp = (PolygonPackPtr)smanager->allocate(sizeof(PolygonPack)); PolygonPackPtr pp_addr = (PolygonPackPtr)smanager->get_param(1); PolygonPackPtr tmp_pp; pp->init(); send_pp->init(); while (sg) { for (int i = 0; i < sg->size; i += 3) { if (pp->info.size >= MAX_SIZE_TRIANGLE) { PolygonPackPtr next; smanager->mainMem_alloc(0, sizeof(PolygonPack)); smanager->mainMem_wait(); next = (PolygonPackPtr)smanager->mainMem_get(0); pp->next = next; tmp_pp = pp; pp = send_pp; send_pp = tmp_pp; smanager->dma_wait(PP_STORE); smanager->dma_store(send_pp, (uint32)pp_addr, sizeof(PolygonPack), PP_STORE); pp_addr = next; smanager->dma_wait(PP_LOAD); smanager->dma_load(pp, (uint32)pp_addr, sizeof(PolygonPack), PP_LOAD); smanager->dma_wait(PP_LOAD); pp->init(); } TrianglePack *triangle = &pp->tri[pp->info.size++]; xyz1[0] = sg->data[(i+0)*3]; xyz1[1] = sg->data[(i+0)*3+1]; xyz1[2] = sg->data[(i+0)*3+2]*-1; xyz1[3] = 1; xyz2[0] = sg->data[(i+1)*3]; xyz2[1] = sg->data[(i+1)*3+1]; xyz2[2] = sg->data[(i+1)*3+2]*-1; xyz2[3] = 1; xyz3[0] = sg->data[(i+2)*3]; xyz3[1] = sg->data[(i+2)*3+1]; xyz3[2] = sg->data[(i+2)*3+2]*-1; xyz3[3] = 1; rotate(xyz1, sg->matrix); rotate(xyz2, sg->matrix); rotate(xyz3, sg->matrix); triangle->ver1.x = xyz1[0]; triangle->ver1.y = xyz1[1]; triangle->ver1.z = xyz1[2]; triangle->ver1.tex_x = sg->data[(i+0)*3 + sg->size*6]; triangle->ver1.tex_y = sg->data[(i+0)*3 + sg->size*6+1]; triangle->ver2.x = xyz2[0]; triangle->ver2.y = xyz2[1]; triangle->ver2.z = xyz2[2]; triangle->ver2.tex_x = sg->data[(i+1)*3 + sg->size*6]; triangle->ver2.tex_y = sg->data[(i+1)*3 + sg->size*6+1]; triangle->ver3.x = xyz3[0]; triangle->ver3.y = xyz3[1]; triangle->ver3.z = xyz3[2]; triangle->ver3.tex_x = sg->data[(i+2)*3 + sg->size*6]; triangle->ver3.tex_y = sg->data[(i+2)*3 + sg->size*6+1]; triangle->tex_addr = (long*)sg->texture_info.pixels; triangle->tex_width = sg->texture_info.t_w; triangle->tex_height = sg->texture_info.t_h; } if (sg->children != NULL) { sg = sg->children; } else if (sg->brother != NULL) { sg = sg->brother; } else { while (sg) { if (sg->brother != NULL) { sg = sg->brother; break; } else { if (sg->parent == NULL) { sg = NULL; break; } else { sg = sg->parent; } } } } } smanager->dma_wait(PP_STORE); smanager->dma_store(pp, (uint32)pp_addr, sizeof(PolygonPack), PP_STORE); smanager->dma_wait(PP_STORE); free(pp); free(send_pp); return 0; }