Mercurial > hg > Game > Cerium
view Renderer/Engine/texture.h @ 682:b215da88416d draft
debug , aligned light_xyz
author | hiroki@localhost.localdomain |
---|---|
date | Tue, 08 Dec 2009 19:44:20 +0900 |
parents | 3bc98f6d31ff |
children | 63a08f3a468a |
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#ifndef INCLUDED_TEXTURE #define INCLUDED_TEXTURE #if 0 // もういらないっぽい OpenGL 使用時の遺産 #include <SDL.h> #include <SDL_opengl.h> GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord) #endif struct texture_list { int t_w, t_h; Uint32 *pixels_orig; Uint32 *pixels; int scale_max; }; #endif