view Renderer/Engine/Light.h @ 986:b3a8545eb2fa draft akira

double buffering of spanpack/polgonpack not yet worked.
author root@henri.cr.ie.u-ryukyu.ac.jp
date Fri, 01 Oct 2010 03:42:25 +0900
parents 1bfa45a08fa7
children
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#ifndef INCLUDED_LIGHT
#define INCLUDED_LIGHT
#include "SceneGraph.h"

class Light : public SceneGraph {
public:
  Light(float w, float h);
  ~Light(void);
};

typedef Light *LightPtr;

#endif