Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/Application/back_action.cc @ 431:b40a9b901d71 draft
fix
author | game@henri.cr.ie.u-ryukyu.ac.jp |
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date | Thu, 24 Sep 2009 20:43:14 +0900 |
parents | 2c592936bbdf |
children | 8d86242337ba |
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#include <iostream> #include "SceneGraphRoot.h" #include "SGList.h" #include "ball_action.h" using namespace std; void back_move(SceneGraphPtr node, int w, int h) { Pad *pad = sgroot->getController(); if (pad->triangle.isPush()) { SceneGraphPtr ball = sgroot->createSceneGraph(Ball); ball->xyz[0] = -100; ball->set_move_collision(ball_move, ball_coll); node->addChild(ball); } } void back_coll(SceneGraphPtr node, int w, int h, SceneGraphPtr tree) { }