Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/Application/boss1_action.h @ 431:b40a9b901d71 draft
fix
author | game@henri.cr.ie.u-ryukyu.ac.jp |
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date | Thu, 24 Sep 2009 20:43:14 +0900 |
parents | 2c592936bbdf |
children | 8d86242337ba |
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#ifndef BOSS1_ACCTION_H #define BOSS1_ACCTION_H #include <math.h> #include "SceneGraphRoot.h" #include "SGList.h" static const float player_speed = 10.0f; static const float player_radius = 42.0f; static const float boss_radius_x = 65.4f; static const float boss_radius_y = 130.8f; static const float first_boss1_speed = 10.0; static const float first_boss1_depth = 500.0; static const float return_boss1_depth_speed = 10.0; static const float shot_speed = 30.0f; static const float shot_radius = 42.4f; /* static void null_move(SceneGraphPtr node, int screen_w, int screen_h); */ static void null_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree); static void boss1_move_right(SceneGraphPtr node, int screen_w, int screen_h); static void boss1_move_left(SceneGraphPtr node, int screen_w, int screen_h); /* static void boss1_move_return(SceneGraphPtr node, int screen_w, int screen_h); */ /* static void boss1_first_move(SceneGraphPtr node, int screen_w, int screen_h); */ static void player_move(SceneGraphPtr node,int screen_2, int screen_h); /* static void player_move_left(SceneGraphPtr node,int screen_2, int screen_h); */ static void player_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree); static void shot_move(SceneGraphPtr node, int screen_w, int screen_h); static void shot_collision(SceneGraphPtr node, int screen_2, int screen_h, SceneGraphPtr tree); static void blast_move(SceneGraphPtr node, int screen_w, int screen_h); #endif