Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/Application/enemy_action.cc @ 431:b40a9b901d71 draft
fix
author | game@henri.cr.ie.u-ryukyu.ac.jp |
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date | Thu, 24 Sep 2009 20:43:14 +0900 |
parents | 2c592936bbdf |
children |
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#include <math.h> #include "SceneGraph.h" #include "enemy_action.h" #define PI M_PI double vx = 5.0; void enemy_move(SceneGraphPtr node, int screen_w, int screen_h) { double vxr = (node->xyz[0])*PI/180; if(node->xyz[0] > screen_w/2 || node->xyz[0] < -screen_w/2) { vx *= -1; } //printf("%f\n", vx); node->angle[1]+=vx; node->xyz[0] += vx; node->xyz[1] = -sin(vxr*2)*20*vx; node->xyz[2] = sin(vxr*4)*2*vx; } void enemy_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree) { #if 0 int judge = square_judge(E_PLANE, BULEBULLET, tree); if(judge == HIT) { E_PLANE->set_move_collision(null_move, enemy_collision); printf("ENEMY_hit!!!\n"); //scene_graph->delete_object(node, node->next,node->prev); } #endif }