Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/Application/game_over.cc @ 431:b40a9b901d71 draft
fix
author | game@henri.cr.ie.u-ryukyu.ac.jp |
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date | Thu, 24 Sep 2009 20:43:14 +0900 |
parents | 2c592936bbdf |
children | 8d86242337ba |
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#include "SceneGraphRoot.h" #include "vacuum.h" #include "SGList.h" void gameover_scene(int w,int h,SceneGraphPtr node) { SceneGraphPtr over; over = sgroot->createSceneGraph(GAMEOVER); over->xyz[0] = w/2; over->xyz[1] = h/2; over->set_move_collision(gameover_idle,gameover_collision); node->addBrother(over); } void gameover_idle(SceneGraphPtr node,int screen_w,int screen_h) { } void gameover_collision(SceneGraphPtr node,int screen_w,int screen_h,SceneGraphPtr tree) { Pad *pad = sgroot->getController(); if(pad->start.isPush()) { SceneGraphPtr title; title = sgroot->createSceneGraph(TITLE); title->xyz[0] = screen_w/2; title->xyz[1] = screen_h/2; title->set_move_collision(no_move_idle, title_collision); sgroot->setSceneData(title); } }