Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/Application/untitled.cc @ 431:b40a9b901d71 draft
fix
author | game@henri.cr.ie.u-ryukyu.ac.jp |
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date | Thu, 24 Sep 2009 20:43:14 +0900 |
parents | 2c592936bbdf |
children | 8d86242337ba |
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#include <stdlib.h> #include "SceneGraphRoot.h" #include "SGList.h" #include <math.h> static void cubetest_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree) { } static void test_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree) { // test } static void test_move(SceneGraphPtr node, int screen_w, int screen_h) { node->angle[0] += 10.0f; /* node->stack_xyz[0] = 2.0f; node->stack_xyz[1] = 2.0f; //node->xyz[0] += node->stack_xyz[0]; node->xyz[0] += node->stack_xyz[0]; node->xyz[1] += node->stack_xyz[1]; if ((int)node->xyz[0] > screen_w || (int)node->xyz[0] < 0) { node->stack_xyz[0] = -node->stack_xyz[0]; } if ((int)node->xyz[1] > screen_w || (int)node->xyz[1] < 0) { node->stack_xyz[1] = -node->stack_xyz[1]; } if ((int)node->xyz[2] > 1000 || (int)node->xyz[2] < 100) { node->stack_xyz[1] = -node->stack_xyz[1]; } */ } static void cubetest_move(SceneGraphPtr node, int screen_w, int screen_h) { node->angle[1] += 10.0f; if (node->angle[1] > 360.0f) { node->angle[1] = 0.0f; } //node->xyz[0] = screen_w/2; node->xyz[0] += node->stack_xyz[0]; if ((int)node->xyz[0] > screen_w || (int)node->xyz[0] < 0) { node->stack_xyz[0] = -node->stack_xyz[0]; } //node->xyz[1] = screen_h/2; node->xyz[1] += node->stack_xyz[1]; if ((int)node->xyz[1] > screen_h || (int)node->xyz[1] < 0) { node->stack_xyz[1] = -node->stack_xyz[1]; } node->xyz[2] = 1000; //node->xyz[2] += node->stack_xyz[2]; //if ((int)node->xyz[2] > screen_h || (int)node->xyz[2] < 100) { //node->stack_xyz[2] = -node->stack_xyz[2]; //} } void untitled_init(TaskManager *manager) { SceneGraphPtr test00; SceneGraphPtr test01; SceneGraphPtr test02; SceneGraphPtr test03; SceneGraphPtr test04; SceneGraphPtr test05; SceneGraphPtr test06; SceneGraphPtr test07; SceneGraphPtr test08; SceneGraphPtr test09; sgroot->createFromXMLfile(manager, "xml_file/Venus.xml"); // SGList.h にある SceneGraph ID から SceneGraph を生成する /* test00 = sgroot->createSceneGraph(cubetest000); test01 = sgroot->createSceneGraph(cubetest009); test02 = sgroot->createSceneGraph(cubetest008); test03 = sgroot->createSceneGraph(cubetest007); test04 = sgroot->createSceneGraph(cubetest006); test05 = sgroot->createSceneGraph(cubetest005); test06 = sgroot->createSceneGraph(cubetest004); test07 = sgroot->createSceneGraph(cubetest003); test08 = sgroot->createSceneGraph(cubetest002); test09 = sgroot->createSceneGraph(cubetest001); */ test00 = sgroot->createSceneGraph(Venus000); test01 = sgroot->createSceneGraph(Venus009); test02 = sgroot->createSceneGraph(Venus008); test03 = sgroot->createSceneGraph(Venus007); test04 = sgroot->createSceneGraph(Venus006); test05 = sgroot->createSceneGraph(Venus005); test06 = sgroot->createSceneGraph(Venus004); test07 = sgroot->createSceneGraph(Venus003); test08 = sgroot->createSceneGraph(Venus002); test09 = sgroot->createSceneGraph(Venus001); // SceneGraph の move と collision を設定 test00->set_move_collision(cubetest_move, cubetest_collision); test00->stack_xyz[0] = 3.0f; test00->stack_xyz[1] = 3.0f; test00->stack_xyz[2] = 3.0f; test01->set_move_collision(test_move, test_collision); test02->set_move_collision(test_move, test_collision); test03->set_move_collision(test_move, test_collision); test04->set_move_collision(test_move, test_collision); test05->set_move_collision(test_move, test_collision); test06->set_move_collision(test_move, test_collision); test07->set_move_collision(test_move, test_collision); test08->set_move_collision(test_move, test_collision); test09->set_move_collision(test_move, test_collision); // SceneGraph 同士の親子関係を設定 (今回は 親 test00、子 その他) test00->addChild(test01); test00->addChild(test02); test00->addChild(test03); test00->addChild(test04); test00->addChild(test05); test00->addChild(test06); test00->addChild(test07); test00->addChild(test08); test00->addChild(test09); // SceneGraphRoot に、使用する SceneGraph を設定する // このとき、ユーザーが記述した SceneGraph の root を渡す。 sgroot->setSceneData(test00); }