Mercurial > hg > Game > Cerium
view Renderer/Test/enemy_action.h @ 895:b662e9dd26b0 draft
add alignment of classes in SPU
width and height are automatically set in frame buffer API
author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Fri, 16 Jul 2010 17:23:49 +0900 |
parents | 4c5264373c51 |
children |
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extern void enemy_move(SceneGraphPtr node, int screen_w, int screen_h); extern void enemy_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree);