Mercurial > hg > Game > Cerium
view Renderer/Test/bullet_action.h @ 1205:b8adf4e95e96 draft
add createStringFont()
author | Takao YONAMINE <e095763@ie.u-ryukyu.ac.jp> |
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date | Thu, 21 Jul 2011 18:56:08 +0900 |
parents | 4c5264373c51 |
children |
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#ifndef BULLET_ACTION_H #define BULLET_ACTION_H void bullet_init(SceneGraphPtr scene_graph, SceneGraphPtr node); void bluebullet_move(SceneGraphPtr node, int screen_w, int screen_h); void bullet_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree); #endif