Mercurial > hg > Game > Cerium
view Renderer/Engine/TextureHash.h @ 844:ba9e10f636eb draft
send_linda's bug fix, and replace wait_rd() to rd() on dynamic_load
author | kazz <kazz@cr.ie.u-ryukyu.ac.jp> |
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date | Wed, 02 Jun 2010 17:04:26 +0900 |
parents | 3bc98f6d31ff |
children | f87218eed9fc |
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#ifndef INCLUDED_TEXTURE_HASH #define INCLUDED_TEXTURE_HASH const int TABLE_SIZE = 8192; struct hashtable{ int tx_id; char* key; }; class TextureHash { public: hashtable *table; TextureHash(void); ~TextureHash(void); int hash_function(const char* image_name); int hash_regist(const char* image_name, int &tx_id); }; #endif