Mercurial > hg > Game > Cerium
view Renderer/Engine/polygon.h @ 1133:bb17a03bab60 draft
fix.
author | kaito@dolphins |
---|---|
date | Wed, 16 Feb 2011 02:08:17 +0900 |
parents | 5addc6c1d5c4 |
children | 801d57ae1e29 |
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#ifndef INCLUDED_POLYGON #define INCLUDED_POLYGON #include <SDL.h> #include <libxml/parser.h> #include "polygon_pack.h" #include "SpanPack.h" #include "texture.h" #include "TaskManager.h" class Polygon { public: long long size; const char *name; const char *parent_name; float *matrix; float *real_matrix; texture_list *texture_info; PolygonPackPtr pp; int pp_num; float xyz[4]; // position float angle[4]; // angle float c_xyz[4]; // center of rotation float *anim; float scale[3]; Polygon(void); void parameter_change(char *name, float x, float y, float z, float ax, float ay, float az); //void load_texture(char *image_name); //void draw(float *stack); //void draw(SceneGraphPack *sgp); //void draw(PolygonPack *pp); //void draw(SpanPack *sp); Uint32 get_rgb(int tx, int ty); public: void* polygon_allocate(int size) { void *buff = 0; if (size==0) return 0; #if defined(__SPU__) || ! defined(HAS_POSIX_MEMALIGN) buff = malloc(size); #else posix_memalign(&buff, DEFAULT_ALIGNMENT, size); #endif return buff; } void position_init(void); void tree_draw(); void pickup_coordinate(char *cont); void pickup_normal(char *cont); void pickup_model(char *cont); void pickup_texture(char *cont); }; #endif