Mercurial > hg > Game > Cerium
view Renderer/Engine/SpanPack.h @ 761:c0a8af52fa43 draft
add lights
author | yutaka@henri.cr.ie.u-ryukyu.ac.jp |
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date | Sat, 06 Feb 2010 03:02:48 +0900 |
parents | 3bc98f6d31ff |
children | 8917aff8629c |
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#ifndef INCLUDED_SPAN_PACK #define INCLUDED_SPAN_PACK #include "Span.h" #define MAX_SIZE_SPAN 64 class SpanPack { public: /* fields */ struct SpanInfo { int start; int size; int y_top; int light_pos[3]; int light_rgb[3]; } info; // 36 Span span[MAX_SIZE_SPAN]; // 48*MAX_SIZE_SPAN = 3072 SpanPack *next; // 4 int pad[2]; // 8 void init(int ytop) { this->info.start = 0; this->info.size = 0; this->info.y_top = ytop; this->next = NULL; } void reinit(int ytop) { SpanPack* top = this; SpanPack* p; SpanPack* p1; p = top->next; while (p != NULL) { p1 = p->next; free(p); p = p1; } this->info.start = 0; this->info.size = 0; this->info.y_top = ytop; this->next = NULL; } }; typedef SpanPack* SpanPackPtr; #endif