Mercurial > hg > Game > Cerium
view TaskManager/Test/test_render/polygon.h @ 243:c4918a1fb6c9 draft
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author | e065746@localhost.localdomain |
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date | Sun, 31 May 2009 16:26:20 +0900 |
parents | 5bb12a76a335 |
children | d31b797e6994 cfd20d609ace |
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#ifndef INCLUDED_POLYGON #define INCLUDED_POLYGON #ifndef INCLUDED_VIEWER # include "viewer.h" #endif #include <libxml/parser.h> #ifndef INCLUDED_POLYGON_PACK # include "polygon_pack.h" #endif #ifndef INCLUDED_SPAN_PACK # include "SpanPack.h" #endif #ifndef INCLUDED_TEXTURE # include "texture.h" #endif class Polygon { public: long long size; const char *name; const char *parent_name; //float *data; //"vertex" and "normal" and "texture" float *coord_xyz; // vertex coordinate array float *coord_tex; // texture coordinate array float *normal; // normal vector array float xyz[4]; // position float angle[4]; // angle float c_xyz[4]; // center of rotation float matrix[16]; float *anim; int texture_id; //texture id number struct texture_list texture_info; static SDL_Surface* texture_image; // pointer of this surface's texture Polygon(void); void parameter_change(char *name, float x, float y, float z, float ax, float ay, float az); //void load_texture(char *image_name); //void draw(float *stack); //void draw(SceneGraphPack *sgp); //void draw(PolygonPack *pp); //void draw(SpanPack *sp); Uint32 get_rgb(int tx, int ty); public: void position_init(void); void tree_draw(); void pickup_coordinate(char *cont); void pickup_normal(char *cont); void pickup_model(char *cont); void pickup_texture(char *cont); }; #endif