Mercurial > hg > Game > Cerium
view Renderer/Test/ball_bound.cc @ 728:c7afc21e448d draft
add Engine/ViewerDevice , SgRootChange not work
author | aaa |
---|---|
date | Sat, 19 Dec 2009 20:32:02 +0900 |
parents | 7a311860a76e |
children | ffe6ad89840e |
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#include <math.h> #include <stdlib.h> #include "SceneGraphRoot.h" #include "MainLoop.h" #include "ball_bound.h" // prototype static void ball_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); static void ball_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree); static void ball_collision_idle(SceneGraphPtr, void *sgroot_, int w, int h, SceneGraphPtr tree); static float vy = 0.0f; // y 方向速度 static float dt = 1.0/1.0f; // frame rate static float e = -0.8f; // 反発係数 static float g = 9.8f; // 重力加速度 //static float v0 = 0.0f; // 初速は 0 static float h0; // 初期高さ static float ball_radius = 100.0f; static float speed = 10.0f; static void ball_move_idle2(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; Pad *pad = sgroot->getController(); if (pad->circle.isHold()) { if (pad->left.isHold()) { node->xyz[0] -= speed; if(node->xyz[0] < ball_radius) node->xyz[0] = ball_radius; } else if (pad->right.isHold()) { node->xyz[0] += speed; if(node->xyz[0] > screen_w - ball_radius) node->xyz[0] = screen_w - ball_radius; } if (pad->up.isHold()) { node->xyz[1] -= speed; } else if (pad->down.isHold()) { node->xyz[1] += speed; if(node->xyz[1] > screen_h - ball_radius) node->xyz[1] = screen_h - ball_radius; } } else { node->set_move_collision(ball_move, ball_collision); } } static int time = 0; static void ball_move_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; Pad *pad = sgroot->getController(); if (pad->circle.isPush()) { node->set_move_collision(ball_move_idle2, ball_collision_idle); time = 0; } time++; if (time > 90) { float w = (float)random(); w = fmodf(w, screen_w - ball_radius*2); node->xyz[0] = w + ball_radius; node->xyz[1] = h0; node->set_move_collision(ball_move, ball_collision); time = 0; } } static void ball_move(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h) { vy += g * dt; node->xyz[1] += vy * dt; // node->xyz[0] += 10.0f; } static void ball_collision_idle(SceneGraphPtr, void *sgroot_, int w, int h, SceneGraphPtr tree) { } static void ball_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h, SceneGraphPtr tree) { if (node->xyz[1] > screen_h - ball_radius) { node->xyz[1] = screen_h - ball_radius; vy *= e; if (vy > -g && vy < 0) { vy = 0.0; node->set_move_collision(ball_move_idle, ball_collision_idle); } } } MainLoopPtr ball_bound::init(Viewer *sgroot, int screen_w, int screen_h) { SceneGraphPtr ball; // 固定した値で srandom すると、毎回同じ、random() 列が生成される // random な値が欲しいなら、man random に方法が書いてあります。 srandom(100); sgroot->createFromXMLfile("xml_file/Ball.xml"); ball = sgroot->createSceneGraph("Ball"); ball->set_move_collision(ball_move, ball_collision); h0 = screen_h/2; h0 = -1000; ball->xyz[0] = screen_w/2; //ball->xyz[0] = 0.0f; ball->xyz[1] = h0; ball->xyz[2] = 30.0f; sgroot->setSceneData(ball); return sgroot; } extern Application * application() { return new ball_bound(); } const char *usr_help_str = "Usage: ./test_nogl [OPTION]\n"; extern int init(TaskManager *manager, int argc, char *argv[]); extern void task_initialize(); static void TMend(TaskManager *manager); int TMmain(TaskManager *manager, int argc, char *argv[]) { task_initialize(); manager->set_TMend(TMend); return init(manager, argc, argv); } void TMend(TaskManager *manager) { printf("test_nogl end\n"); } /* end */