Mercurial > hg > Game > Cerium
view Renderer/test_render/boss1_action.h @ 327:c8edba9cabb7 draft
add test_render/show_time.{cpp,h} {spe,task}/ShowTime.{cpp,h} but incomplete
author | aaa |
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date | Fri, 12 Jun 2009 02:07:06 +0900 |
parents | 15bfacccde99 |
children |
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#include <math.h> #include "SceneGraphRoot.h" #include "SGList.h" static const float player_speed = 10.0f; static const float player_radius = 42.0f; static const float boss_radius_x = 65.4f; static const float boss_radius_y = 130.8f; static const float first_boss1_speed = 10.0; static const float first_boss1_depth = 500.0; static const float return_boss1_depth_speed = 10.0; static const float shot_speed = 30.0f; static const float shot_radius = 42.4f; void null_move(SceneGraphPtr node, int screen_w, int screen_h); static void null_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree); static void boss1_move_right(SceneGraphPtr node, int screen_w, int screen_h); static void boss1_move_left(SceneGraphPtr node, int screen_w, int screen_h); void boss1_move_return(SceneGraphPtr node, int screen_w, int screen_h); void boss1_first_move(SceneGraphPtr node, int screen_w, int screen_h); static void player_move(SceneGraphPtr node,int screen_2, int screen_h); void player_move_left(SceneGraphPtr node,int screen_2, int screen_h); static void player_collision(SceneGraphPtr node, int screen_w, int screen_h, SceneGraphPtr tree); static void shot_move(SceneGraphPtr node, int screen_w, int screen_h); static void shot_collision(SceneGraphPtr node, int screen_2, int screen_h, SceneGraphPtr tree); static void blast_move(SceneGraphPtr node, int screen_w, int screen_h);