view Renderer/Engine/RenderingTasks.h @ 1161:cc1a50cac83d draft

use MemorySegment API for pp load. do not check execution of the cell side. to be continued..
author Yutaka_Kinjyo
date Thu, 05 May 2011 00:15:43 +0900
parents 220f9032d2d2
children 8917aff8629c
line wrap: on
line source

     INIT,
     SDL_INIT,
     FINISH,

     DataAllocate,
     DataUpdate,
     DataFree,

     Update_SGP,
     CreatePolygon,
     CreatePolygonFromSceneGraph,
     CreateSpan,

     DrawSpan,
     DrawBack,

     EXEC_ONLY_TASK,
     RUN_LOOP_TASK,
     CREATE_PP_TASK,
     CREATE_SP_TASK,
     DRAW_TASK,

     LoadTexture,
     SetTexture,

//     Move,
//     RunMove,
     ExecMove,
     Draw,

     // Dummy,

     UpdateKey,
     InitKey,

     Switch,

//     ChainMove,
//     ChainCal,
//     ChainInit,
//     PropertyTask,
//     UniverseTask,
//     ChainTask,

     RUN_FINISH,