Mercurial > hg > Game > Cerium
view Renderer/Engine/hash_texture.h @ 1161:cc1a50cac83d draft
use MemorySegment API for pp load. do not check execution of the cell side. to be continued..
author | Yutaka_Kinjyo |
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date | Thu, 05 May 2011 00:15:43 +0900 |
parents | 3bc98f6d31ff |
children |
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#ifndef HASH_TEXTURE_H #define HASH_TEXTURE_H const int N = 8192; struct hashtable{ int tx_id; char* key; }; class TextureHash { hashtable table[N]; public: hash(void); int hash_function(const char*); int hash_regist(const char*); }; #endif