view Renderer/Engine/hash_texture.h @ 1161:cc1a50cac83d draft

use MemorySegment API for pp load. do not check execution of the cell side. to be continued..
author Yutaka_Kinjyo
date Thu, 05 May 2011 00:15:43 +0900
parents 3bc98f6d31ff
children
line wrap: on
line source

#ifndef HASH_TEXTURE_H
#define HASH_TEXTURE_H

const int N = 8192;

struct
hashtable{
    int tx_id;
    char* key;
};

class TextureHash {
    hashtable table[N];
public:
    hash(void);
    int hash_function(const char*);
    int hash_regist(const char*);
};

#endif