view Renderer/Engine/spe/UpdateKey.h @ 1161:cc1a50cac83d draft

use MemorySegment API for pp load. do not check execution of the cell side. to be continued..
author Yutaka_Kinjyo
date Thu, 05 May 2011 00:15:43 +0900
parents 3bc98f6d31ff
children
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#ifndef INCLUDED_TASK_UPDATE_KEY
#define INCLUDED_TASK_UPDATE_KEY
#include <string.h>
#include "SchedTask.h"
//#include "SceneGraphRoot.h"


#endif